By using this site, you agree to our Privacy Policy and our Terms of Use. Close
Teeqoz said:
Barkley said:

For just the Single Player, without language packs or the 3d movies it's still 24gb.

The Collection with it's graphical improvements and 3 games instead of one and multiple languages should not be less than double the size. I thought it was common knowledge that all games are oversized due to companies not trying to optimize file sizes, but apparently not. The PS3 in general is a prime example of oversized games.

The PS3 Uncharteds had pre-rendered cutscenes, the NDC had in-engine cutscenes. High quality audio also takes a lot of space (and you need multiple language VA tracks). This is why Nintendo games rarely exceed 3 GB on the Wii U: they rarely have many cutscenes, rarely have much VA, and of course a lot of Nintendo's games lend themselves really well to using the same assets multiple places. In a game like Uncharted 4 or Halo 5 it would look really weird with the same houses or buildings or whatever, but in, say Super Mario you pretty much expect levels to be built out of the same blocks every time.

Actually no, Uncharted 4 Cutscenes are realtime in-engine, NDC cutscenes are not.

"Today we learned that Bluepoint Studio had to redo the cutcenes from Uncharted from scratch for The Nathan Drake Collection, but contrary to speculation from some, they actually won’t run in real time, as explained by Writer Josh Scherr during a livestream on Twitch.

Scherr clarified that making the cutscenes run in real time would require Bluepoint Studio to rewrite the game engine in order to do it, because Uncharted was never designed to have real time cutscenes.

According to Scherr it would have been a “herculean undertaking” for Bluepoint, and the collection would have been released three years from now if it was attempted."

 

 

While all of your points on why a game is big is valid, it doesn't mean the game HAS to be that big, and File Size should not be viewed as a good thing, or a measurement of content, value or workload.

 

Games are definitely larger then they need to be to produce a game of the same quality, because developers have been spoiled by the massive storage of the bluray, (see ps3 exclusives and their INSANE sizes.)