Teeqoz said:
If there's anything from BoTW that the PS360 wouldn't struggle with, it would be the physics. Especially the PS3 has a powerful as fuck CPU. iirc, it beats the PS4 and XBO's CPUs. Only problem is that it's hard to optimize for. GTAV and Skyrim are bad examples, because they are multiplats, and thus haven't gotten the same attention and optimization as BoTW has gotten by virtue of being an exclusive. (I mean, Bethesda is notoriously shit at optimization, the early PS3 version is infamous for it). I doubt the PS360 could run BoTW with the exact same visual fidelity as the Wii U, but I also doubt they would have to reduce visual fidelity as much as you make it seem here. It would probably be plagued by pop-in though, because the one place where the Wii U is substantially ahead of the PS360 is in the amount (and perhaps speed?) of the RAM. |
I applaud you

duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"
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