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Ruler said:
Mr Puggsly said:

While that's true, that's isn't the problem per se. They didn't do much to change the gameplay or even presentation. We see more effort put into indie projects.

My memory of it is vague but I recall the Neo Geo Pocket and GBA titles being pretty fun. They have similar gameplay but feel a little more like console adventure games.

what has Indie games to do with anything? they didnt even exist until Metal Slug 6 came out. They arent boring because of the same gameplay but because the level design took a major hit. 4-6 feature mostly boring flat levels, there is a lot of detail missing as well to the previous game.

The comment was just a comparison, settle down.

You're right about the level design, I recall Metal Slug 1, 2, and 3 having fun levels. Everything after started to feel stale. Gameplay being virtually unchanged didn't help the situation.



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