Dunban67 said:
considering the number and length of game droughts throughout the Wii U s lifetime, it would seem they struggled making HD games to date- If it took them a long time to make Amiibo festival and Mario Tennis (do we know how long the dev time was for those) , then they would need to stop developig in hd |
We can get a general idea of how long these games took by looking at the release schedule of these teams.
ND Cube was the developer of Animal Crossing: Amiibo Festival, here is their software output dating back to 2010.
Wii Party-July 2010
Mario Party 9-March 2012
Wii Party U-October 2013
Mario Party: Island Tour-November 2013
Mario Party 10-March 2015
Animal Crossing: Amiibo Festival-November 2015
Mario Party: Star Rush-November 2016
They basically pump out a party game once a year on average so nothing suggests that Amiibo Festival took a long time to develop.
Camelot Software Planning was the developer of Mario Tennis: Ultra Smash, here is their output dating back to 2007.
We Love Golf-December 2007
New Play Control: Mario Power Tennis-January 2009
Golden Sun: Dark Dawn-November 2010
Mario Tennis Open-May 2012
Mario Golf: World Tour-May 2014
Mario Tennis: Ultra Smash-November 2015
They have released a new game roughly every 1.5 years, give or take a few months. Again based on their output, there is no reason to believe Ultra Smash took significantly longer than any previous title.
When the herd loses its way, the shepard must kill the bull that leads them astray.







