MrCkurab said:
concepting, technology assessment and working that into a prototype is what one usually refers to as "developing a console" The 2-3 years you are talking about are the home-stretch, finalizing the tech, making sure everythings ready at launch, prepping pr, etc... |
Man, I also deal with high technology and I'm certain that if my company really had to take 5 years to just implement an evolution in a system they would be out of bussinees... of course the project as a whole could even take some decades but a P&D can't be full going 5 years per product and expect a good profitability.
duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"
http://gamrconnect.vgchartz.com/post.php?id=8808363
Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"
http://gamrconnect.vgchartz.com/post.php?id=9008994
Azzanation: "PS5 wouldn't sold out at launch without scalpers."