By using this site, you agree to our Privacy Policy and our Terms of Use. Close
Hynad said:
Pavolink said:

Because it was designed with a different focus? Yes. It's ignorant. IGNORANT.

The focus of the game is to let you explore whatever you want, whenever you want, with a touch of survival aspects and interesting physics to mess with. 

That doesn't mean the game can't feel barren. 

Which is why I'm questioning your comment here. If the focus is to explore a barren world, it's still a barren world. xD

You seem to just be buying into Aonuma's "getting lost isn't that bad" comment.

The game might not even feel barren in the end anyway. I'm simply questioning your comment about it, in which you claim anyone is ignorant if they end up thinking different from you. Designed a certain way or not, it doesn't mean the game won't feel a certain way. It doesn't mean it will feel barren either, mind you.

I am pretty hyped for this game, have been since it was first revealed in 2014. Have been asking for a return to the original's more open gameplay with minimal [no] hand holding since the N64 titles. And I'm more than fine with this kind of exploration. So yeah, you are not calling the right person ignorant.

I'm not calling you ignorant. I'm calling all of those that will complain in the future that are ignoring the warnings that the developer it's already pointing.

 

Everyone that expects a very dense game is going to be dissapointed. I have seen people overhyping this game so much that I can already see all of the future threads...



Proud to be the first cool Nintendo fan ever

Number ONE Zelda fan in the Universe

DKCTF didn't move consoles

Prediction: No Zelda HD for Wii U, quietly moved to the succesor

Predictions for Nintendo NX and Mobile