IkePoR said:
outlawauron said:
Well, if you count XIV (1.0) as a separate game and ignore A Realm Reborn, then you're just reaching to try and justify your position. A new director (Hail YoshiP) had to come in and right the ship for FF14, and Tabata is trying to do the same with FF15.
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You can refer to my follow up post as a response.
IkePoR said:
The reason I brought up those games is to mention how SE has been struggling to reinvent FF in every mainline title since FFX to poor results - XII being the only bright spot. They couldn't figure out what they were doing with XIII so they had XIII Versus on the side - which is now XV - in development hell in attempts to reinvent the reinvention.
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Again, it's not a matter of "trying to fix" FF like the cases you mentioned. It's the "reinvent the wheel" mentality since X that paints SE as confused about what FF actually is and what they actually want to do with it.
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I feel like innovation is a cornerstone of the series though. The only reason we hadn't seen a full action RPG yet is because of technology constraints. They tried to change a ton with each entry. :-/