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IkePoR said:
outlawauron said:

Well, if you count XIV (1.0) as a separate game and ignore A Realm Reborn, then you're just reaching to try and justify your position. A new director (Hail YoshiP) had to come in and right the ship for FF14, and Tabata is trying to do the same with FF15.

You can refer to my follow up post as a response.

IkePoR said:

The reason I brought up those games is to mention how SE has been struggling to reinvent FF in every mainline title since FFX to poor results - XII being the only bright spot.  They couldn't figure out what they were doing with XIII so they had XIII Versus on the side - which is now XV - in development hell in attempts to reinvent the reinvention.

Again, it's not a matter of "trying to fix" FF like the cases you mentioned.  It's the "reinvent the wheel" mentality since X that paints SE as confused about what FF actually is and what they actually want to do with it.  

I feel like innovation is a cornerstone of the series though. The only reason we hadn't seen a full action RPG yet is because of technology constraints. They tried to change a ton with each entry. :-/



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