| MrCkurab said: For all those asking why they didnt show at E3, I've got another theory:
Let's crunch some Numbers: All this is even more interesting if you consider one of the Wii U's biggest failures: Its catastrophic first impression upon consumers. The obvious lesson is to make sure that this time, the first impression is a good one, like the PS4 did it back in 2013! So the reason why we didnt see NX at E3 was likely that Nintendo still isnt confident that it will deliver a worthwhile first impression, and wasnt ready to risk a repitition of Wii U @ E3 2012. |
Errrrr... no way in hell a console take 5 years to be developed and released.
They seem to take 5 years because after release of a console the P&D team start to look at what they want to be their next console. So I would cut it down to less than 2 years for the console developing (with 1 year already having prototypes and specs).
And games for new gen are developed at target specs and only after having dev kit it's optimized for it... so nope, that shouldn't impact that much the release of games for NX or even the console itself.
The only reason for several postpones on the console itself would be wanting technology not mature enough to be part of the console or not knowing exactly what you want to dev.
torok said:
EyeToy isn't really like the Wii Mote. The sixaxis was more of a quick answer to the Wii. Move was the more elaborated answer to it. Maybe the word "rip-off" was a bit exagerated. It's like all modern Android, Windows Phone or BB devices. They are all based on the original iPhone, that really set the definitions of what a modern smartphone should have: full touch-oriented interface, apps, full web browser. They aren't rip-offs, but they clearly follow the pattern created by a previous device. And before anyone points that there was a LG phone with full-touch, it was a feature phone, it didn't set up the bar for smartphones like the iPhone did, it was more like the Nokia 5233. |
As far as I know sixaxis were already ready before Wii was a hit, so nope not a quick answer.
EyeToy isn't nothing like WiiMote but it with Sixaxis is a show that Sony was already looking at motion capture for games, not that they only reacted to Wii... because if it was only an answer to Wii they wouldn't have product in that line before and they could have released a knock off really fast, because a gyro, IR sensor aren't exactly hard technology to develop.

duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"
http://gamrconnect.vgchartz.com/post.php?id=8808363
Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"
http://gamrconnect.vgchartz.com/post.php?id=9008994
Azzanation: "PS5 wouldn't sold out at launch without scalpers."







