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wombat123 said:
hadoram said:

full voice acting in multiple languages?

motion capturing?

Real World textures?

Live Action trailers?

Yeah.  AAA companies tend to overspend on superficial things because a lot of the time their games, when stripped down to their fundamentals, are typically very derivitive and add nothing to what's already on the market.  If you can't convince someone to buy the 6th main installment to a franchise in the last six years with gamplay, then pay an exorbiant amount to mask it and pretend that its something brand new.

Is this the syndrome that only Nintendo knows how to make games and that people that like those AAA games like shallow games?



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."