| Wright said:
But MGSV is open world. It's classified as such everywhere, even by the game itself:
The map's size of Afghanistan is 32% of the total GTA V area, and then there's the Africa map which is a bit smaller. Overall MGSV has a map that's the size of half GTA V. I would definitively call that open-world. MGSV's narrative structure is mission based alright, but the gameplay itself allows for free-roaming. You can experiment different ways to tackle one objective or area, and while they're all nice on paper or the first time you're trying to do something weird (like taking an enemy camp using only decoys), you realize how poor the world is once you've invested enough in R&D and you just want to be done with it. That or making Pequod go faster to several places, which he never does. |
It's not actually open world that's a misleading comment from the developer themselves. In MGSV you can only stay in the misson area so mapsize becomes irrelevant, you also cannot travel from one map area to another (Afghanistan to Africa for example) seamlessly like you can in open world games and free roaming doesn't mean open world either, MGSV is a segmented game not an open world gae, it's no different to games like Deus Ex or Bioshock where you can roam in specific areas.
MGSV doesn't compare to any openworld game it's essentially MGS3 and the PSP games combined, the's no reason to really explore in it because exploration isn't one of the main goals unlike in a game like Skyrim where I can check out whats in a certain area and stumble upon quest or be rewarded with ultra rare equipment or maybe meet a new companion, it's not a good comparison at all. MGSV is mainly mission objective and that's it.








