Wright said:
Even if the gameplay is different in both cases, I don't see the problem in comparing both games. MGSV allowed for multiple ways to tackle one mission, and it left the player to use the imagination and skill (and items they would have) to overcome all possibilities if they wanted. BotW adds an extra layer, but in essence the same principle is applied, leaving the players to explore all those possibilities as they seem fit. So, Great Plateau becomes barren once you're a more powerful Link. Same will happen to those places once you still go progressing Link, unless there's some way the world scales with the player. See the point I'm getting at?
I honestly didn't understand what you tried to say here. |
Maybe, but we don't know for sure, maybe you will have quest to return to Great Plateau or maybe later their will stronger enemies, in past Zelda games you return to places to find collectibles for instance or something similar. Also why you would to return at all to Great Plateau at all whitout any reason if world so freaking huge just waiting to be explored. :)
My point is that you assuming that this Zelda will have characters and quests on same level like first 3D Zelda (OoT) and that doesnt make any sense, espasily if last 3D Zelda (Skyward Sword) had much more complex characters and quests than Ocarina of Time, not to mentione Majoras Mask. Also Aonuma is very aware about today value of characters and quest, so they will definitely be more complex and better than Skyward Sword for instance had, not to mention first Zelda.







