| Miyamotoo said: Again, I cant we cant compare at all MGSV i Zelda BotW, beacuse BotW offers so many difrent things, posbilites and interacations that MGSV doesnt, just this E3 Demo showed how much more posiblites and things you have in game compred to MGSV. Also again, you progressing with more powerful Link, but world also has parts outside Great Plateau where enemies and mini bosses are much powerful, much more complex shrines and dungeons, quests, puzzles...so if for instance you were weak or didn't had some ability or item in some point of game for some part of world, later you can go back when you are more powerfule or you have some new ability that is required. |
Even if the gameplay is different in both cases, I don't see the problem in comparing both games. MGSV allowed for multiple ways to tackle one mission, and it left the player to use the imagination and skill (and items they would have) to overcome all possibilities if they wanted. BotW adds an extra layer, but in essence the same principle is applied, leaving the players to explore all those possibilities as they seem fit.
So, Great Plateau becomes barren once you're a more powerful Link. Same will happen to those places once you still go progressing Link, unless there's some way the world scales with the player. See the point I'm getting at?
| Miyamotoo said: No, second paragraph is based on actuale last 3D Zelda instead of first 3D Zelda and things Nintendo actually said about this Zelda. There is no single reason to think they will make characters and quests for new Zelda like they were in first 3D Zelda while completely ignoring last 3D Zelda or for instance Majora's Mask. |
I honestly didn't understand what you tried to say here.







