Wright said:
You're not seeing this the way I'm explaining it. I'm not saying the map will be empty. I'm not saying any part of it will be barren by default. All I'm saying is there's the chance that it will become empty for the player once Link has progressed too much, depending on how Anouma chooses to scale the world to Link, if there's any scaling at all. That is what happened in Metal Gear Solid V. The open world had a lot of nice places to go and explore, with content and things to acquire. Once you became too powerful and had a lot of gear and items? It made zero sense going back. All you wanted was to complete the mission and just be done with the world. Let's look at this from a different angle. That second paragraph your wrote, is that a fact or is it something you'd love to happen? Because if it is the later, then there's always room for concern. You never know what Anouma will pull out, just what you'd hope him to do. |
Again, I cant we cant compare at all MGSV i Zelda BotW, beacuse BotW offers so many difrent things, posbilites and interacations that MGSV doesnt, just this E3 Demo showed how much more posiblites and things you have in game compred to MGSV.
Also again, you progressing with more powerful Link, but world also has parts outside Great Plateau where enemies and mini bosses are much powerful, much more complex shrines and dungeons, quests, puzzles...so if for instance you were weak or didn't had some ability or item in some point of game for some part of world, later you can go back when you are more powerfule or you have some new ability that is required.
No, second paragraph is based on actuale last 3D Zelda instead of first 3D Zelda and things Nintendo actually said about this Zelda. There is no single reason to think they will make characters and quests for new Zelda like they were in first 3D Zelda while completely ignoring last 3D Zelda or for instance Majora's Mask.







