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Wyrdness said:

MGSV is not open world it's segemented with some large segments and it's nowhere near as big or as diverse as open world games and is not even comparable to BOTW. From the gameplay videos of the demo alone we know we can do a lot more in BOTW than in MGSV and that's just in the tutorial section, BOTW is an adventure game with sandbox and rpg elements while MGSV is a misson based action title.

 

But MGSV is open world. It's classified as such everywhere, even by the game itself:

 

The map's size of Afghanistan is 32% of the total GTA V area, and then there's the Africa map which is a bit smaller. Overall MGSV has a map that's the size of half GTA V. I would definitively call that open-world.

MGSV's narrative structure is mission based alright, but the gameplay itself allows for free-roaming. You can experiment different ways to tackle one objective or area, and while they're all nice on paper or the first time you're trying to do something weird (like taking an enemy camp using only decoys), you realize how poor the world is once you've invested enough in R&D and you just want to be done with it. That or making Pequod go faster to several places, which he never does.