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Wright said:

 

 

I've been saying from the start of this thread that in any open-world game, the first ten to twenty hours are nothing short of amazing. People explore every nook and cranny, and it is encouraged to go hoard as much as you can. Just like with Metal Gear Solid V, those first hours where the one where you inmersed yourself more in the world; right until Snake becomes overpowered, and then there's zero incentive to ever go back and explore.

You guys telling me that what we've seen so far should clear concerns is actually what creates concern: those are the first hours, of course everything is going to be great. Will you be doing the same thing over and over and over once you've gone past the twenty hours?

MGSV is not open world it's segemented with some large segments and it's nowhere near as big or as diverse as open world games and is not even comparable to BOTW. From the gameplay videos of the demo alone we know we can do a lot more in BOTW than in MGSV and that's just in the tutorial section, BOTW is an adventure game with sandbox and rpg elements while MGSV is a misson based action title.