| Miyamotoo said: We saw on Demo that game is full of possibilitys, we saw 8 hours of gameplay and people playing at E3 Demo of one region and yet people constantly doing and exploring totally new and different things, so many posibilites that game offers to player. Not to mention that towns, villages, NPCs and real dungeons were including from demo. About difficulty, I hope they will include Hero Mode from start. |
| Ck1x said: So far the hours of game play that we've seen of BoTW doesn't suffer from any of these things you speak of and difficulty shouldn't even be a concern. What they've shown off thus far was a pretty complex combat, physics and Ai system more varied than most AAA games that do scripted hand holding story telling for everything. |
I've been saying from the start of this thread that in any open-world game, the first ten to twenty hours are nothing short of amazing. People explore every nook and cranny, and it is encouraged to go hoard as much as you can. Just like with Metal Gear Solid V, those first hours where the one where you inmersed yourself more in the world; right until Snake becomes overpowered, and then there's zero incentive to ever go back and explore.
You guys telling me that what we've seen so far should clear concerns is actually what creates concern: those are the first hours, of course everything is going to be great. Will you be doing the same thing over and over and over once you've gone past the twenty hours?







