Wright said:
The problem with open-world games will always be balance, hence why I made a generalization, I was not just talking about Breath of the Wild. You can obviously try and tell me that progression system will work perfectly fine, but neither you or me know about that until we actually play the game. Zelda franchise has never been a very difficult one, and how Anouma wishes to punish or gratificate players should somewhat make the world scale with it or else, again, we'll face the problem that the open-world will become barren at one point, being nothing than an annoyance that stands in the middle between Link and his next destination. |
We saw on Demo that game is full of possibilitys, we saw 8 hours of gameplay and people playing at E3 Demo of one region and yet people constantly doing and exploring totally new and different things, so many posibilites that game offers to player. Not to mention that towns, villages, NPCs and real dungeons were including from demo.
About difficulty, I hope they will include Hero Mode from start.