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Aielyn said:
Luke888 said:

He also mentioned that the development team for the game is more than 100 people, now we know that is the highest number of developer on a Nintendo game after what Aonuma said, plus, we know that Monolith has to be working on at least one other game since they have 200+ employees !

Edit: Also Shinya Takahashi mentioned that they will be re-using assets from TLOZ: BotW in other games, so I hope we will se another Zelda game, using the same engine (with small improvements) 2/3 years after NX's launch ala Majora's Mask !

BotW seems to take the quality well beyond what we saw in XCX. Perhaps the next Xenoblade game will use the same engine - it would be the perfect engine to use, given that "open air" is the obvious style to use for Xenoblade 3.

 

wombat123 said:
Aielyn said:

BotW seems to take the quality well beyond what we saw in XCX. Perhaps the next Xenoblade game will use the same engine - it would be the perfect engine to use, given that "open air" is the obvious style to use for Xenoblade 3.

There's a ton of franchises that could use the BotW engine effectively.  I personally want them to use it for a new Metroid game because the lowered development time using a pre-made engine is probably the only shot a less financially successful Nintendo franchise like Metroid has of getting a large-scale game of around BotW's size and scope.  Plus, even if Retro is sick of Metroid, maybe they'll change their tune if they find out they can make a more open Metroid game in same the vein of BotW.

 

Imho the prime candidate for using the BotW engine is Kirby: it's cartoony enough and I'm shure development would take a short ammount of time given that the Models for anything in the game would be quite simple, plus I don't get why Nintendo still hasn't tried to transition to 3D with the Kirby franchise since it's so suxcessful... Other than that yes, Metroid is another prime (pun intended) candidate since the shirnes we've seen so far have a futuristic look to them...