archbrix said:
As far as I know, Microsoft was still going for traditional cloud tech relying on a massive server farm where the loss of electricity over distance is a crippling factor. With Nintendo's SCD, it's like breaking the server farm up and spreading it out to where people with poor connections can link up to others with better connections. So it's a different way of going about cloud processing. Whether or not Nintendo can pull it off remains to be seen. |
If your internet connection is still limited, how would this even help?

duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"
http://gamrconnect.vgchartz.com/post.php?id=8808363
Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"
http://gamrconnect.vgchartz.com/post.php?id=9008994
Azzanation: "PS5 wouldn't sold out at launch without scalpers."







