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Metallox said:

Breath of the Wild will be profitable once the game sells more than 2 million units, which is odd, because it sounds like a tiny quantity for the most ambitious Nintendo game of all time.

 

to be honest in terms of games production costs nintendo is still more like an indie developer then a real aaa developer.

 

No full voice acting and (in comparison)  very limited marketing costs make development and co alot cheaper.

 

Also 100 people ist not THAT much, if you compare it to other big open world aaa games (witcher 3 300 people + full voice acting in 5 or so languages).