| midrange said:
You're right, I'm not trying to continue this debate. Like I said many times, each of us contains a different definition of traditional and it's pointless to keep this up. From my point of view, putting a window on a door that is traditionally all wooden doesn't make it traditional. It would make it modern. Same with glass doors or metal doors. You can certainly argue that functionality wise it is traditional, but I can also make the claim that the asthetic and material makes it modern. |
You're making no sense and contradicting yourself, as me being right means you are still continuing the debate, and then you blatantly lie as you are clearly still going.
Oh no I am not getting into what defines a door with you! I mean "traditional door," who the heck even says that!? The answer is yes it's still a door in every way shape and form, it still opens and closes, just like the gamepad still plays traditional games the same. That's the point I was making there.
Then like I said, you're also claiming that no controller since the NES is traditional, that's the big flaw with your definition a.k.a. appearance matters more than function despite function being what defines products that are all obviously gonna look different from one another. People don't call the Wii U a video game system because it looks like a rectangle, people don't call a TV a TV because it looks like a rectangle, and people don't call doors doors because they look like rectangles.
| curl-6 said:
It's hardly "secondary" when they are the default controls in many games, like Splatoon. That makes it the non-motion controls that are secondary. |
Are you really trying to argue that Nintendo still treats motion controls as the primary control scheme, really? Also what's that other word I used with secondary that you conveniently keep ignoring despite being the most important word in this entire discussion?







