Xxain said:
You give one in return and ask for more. We can look at Zelda's own history - Hyrule field in both OoT and Twilight Princess were uninteresting and empty. Dragon Quest 8 went with fully 3D rendered overworld. It was vast, absolutly nothing to do in it though, but for its time it was cool. I already mentioned MGSV. The first No More Heroes is another bad attempt. We have shenmue... which is not world open world in the same way todays open working games are. I cant think of one Japanese the used an open world environment that was towards detriment. Its absolutely fair to dismiss Japanese developers in their ability to make a good and engaging open world, wether because they dont do it or when they do try we have more cases of it been average to below than something great. |
Those games aren't open world. They're linear.
I describe myself as a little dose of toxic masculinity.