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Intrinsic said:
shikamaru317 said:

It does indeed make sense to have multiple prototypes in testing, MS reportedly tested several Scorpio prototypes before settling on the final 6 tflop version. However, the specs sheet that Digital Foundry received for Neo and independently verified with multiple developer sources didn't come from a Sony R&D lab, it supposedly came from the dev kit package that Sony sent out to multiple developers. You typically wouldn't send prototypes out to devs, you send the final spec so they can make an accurate game build. 

How you can possibly think sony will release hardware that is a full 2Tf weaker is beyond me. Especially when we pretty mich know exsctly whst GPU they are using. And its not the hardest thing in the world or out of reason for sony to simultaneously be working on more than one prototype. Its almost a given. Releasing final dev kits with the final specs is not uncommon with consoles. That too is a given.

At some point there was a fev kit for the PS4 that had it with 4GB of  Ram.... 

All that aside, just think of any reason sony would allow themselves be outpaced by MS by such a margin. You think they don't also kmow of all the comparison vids saying games run better on PS4? They may not push for 4TF, but probably know they can get away with 5/5.5TF with no obvious differemce in performance between the two. Now is the time such decisions are made. 

shikamaru317 said:

That's a relatively small upgrade though, compared to a 4.2 to 5.5 tflop GPU upgrade, likely a memory speed upgrade, and a CPU upgrade. Games from devs who optimized for the weaker prototype will end up looking noticeably worse than those that were optimized for the stronger prototype, and that may annoy some of the devs that got the weaker dev kits, because it will affect consumer opinion of the game and maybe even review scores from certain outlets that include graphics in their final score. 

You proposing solutions to problems that don't exist. Even sonys first part studios didnt know about 8GB and were wotking on 4GB prior to release. It happens.

and these devs are working and "optimizing" for 1.8TF, not 4.2 or 5.5.... whatever their neo mode ends up being, having a more powerful neo than what they expected is never going to be something devs will bitch about.

Lastly, the quality of their game will not be judged based on how much better it runs on hardware thats not even released or at the time doesnt even hsve up to 5% on the platforms install base. And annoy the devs? lol pls..... adding won't annoy devs, taking away does. 

Yes totally right, devs would never ever complain about having more power than expected... this is a good thing.



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