MikeB on 22 May 2008
@ Squilliam
Higher FPS = runs more steady. The Xbox360 does that, not the PS3.
No, a more constant framerate means more steady. Less fluctuations in framerate. The 360 version has more noticable and significant framerate drops.
Subjective opinion
The end result is what matters the most. Worse graphics will still look worse in a slightly higher rendering resolution. It hasn't even been confirmed both versions render in different resolutions. Looking for patterns this suggests the PS3 version renders in 640p before upscaling to the output resolution (something impossible to determine by just looking at a HDTV screen), having difficulty finding the same patterns on the 360 version does not per se imply the game is rendering natively in a higher resolution.
Even the guy who claims resolution differences between the two versions said:
"regardless PS3 media look better for me, the light and atmosphere is more real (maybe HDR vs X360 MDR, post-process...), i agree with global reviews feeling"
Im sure any inherant CPU advantages would be swallowed up by the inefficiencies of multi cpu design.
The design is very efficient, that's why a radically new design was chosen. Unlike for other processors the Cell is able to achieve near its peak potential, also performance results go up near linear by utilizing additional SPEs (also less the case for current top multi-core CPUs).
I did take that into account when I considered them.
Some pointers:
IBM: "Game applications feature highly parallel code for functions such as game physics, which have high computation and memory requirements, and scalar code for functions such as game artificial intelligence, for which fast response times and a full-featured programming environment are critical. The Cell Broadband Engine[TM] architecture targets such applications, providing both flexibility and high performance"
Sony (PR speak): "The Cell Broadband Engine has the muscle and horsepower to move beyond artificial intelligence."
The way AI has been implemented in many legacy game engines is not the best approach.







