MikeB said: That was a game with millions of dollars spent on both ports to get it right. It's an assets and game engine wise 360 orientated game. Like I said it runs more steady and looks better on the PS3, so they did not do a bad job overall (although IMO they should have done more testing considering some issues people were experiencing with versions). Higher FPS = runs more steady. The Xbox360 does that, not the PS3. Rockstar's Sam Houser: Subjective opinion. Dude smoke the crack less please? Seriously do I doubt that a pc in 1995 with multiple cpus is more efficient than a multicore cpu today with billions spent on optimization? Look if you don't understand the stuff being talked about, why resort to such comments. I was speaking about BeOS. Windows and x86 CPUs carry around lots of legacy bagage which affects efficiency. Im sure any inherant CPU advantages would be swallowed up by the inefficiencies of multi cpu design. This is doubtful. The SPUs are fast but they lack branch prediction and a good AI script has a lot of branches. A multicore X86 cpu would be faster and for a bonus they do out of order execution as well. Depends upon how you write your code, the SPEs do support branch hints to increase performance (and there's of course the PPE). Reseachers aren't mimicing parts of the human brain on the Cell for nothing. I did take that into account when I considered them. |
Tease.







