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Turkish said:
curl-6 said:

In Gears 4, players can now reach over an enemy's cover and yank them over to kill them, and the mantle kick (which itself wasn't introduced until Gears 3) has been redesigned so that you can run, vault over an enemy's cover without stopping, kick them in the process, and transition to a melee kill.  You can use this to vault over unoccupied cover without having to slow down/stop. 

So like UC4, Gears 4 expands on the gameplay of prior entries while sticking to the same core formula. Both games tweak the specifics, but neither does anything drastically new.

It still looks like Gears 1 to me, your character moves like Marcus from the first game, you go in a area, then go from cover to cover popping out locusts the same way you did in 1, the shooting looks the same from Gears 1 with the same reticul, same weight. Due to the open level design, the shoot outs play very differently in UC4, enemies now flank you, or you can flank them, your covers get destroyed, you have to move constantly. Hell, there's heavy recoil to the guns now forcing you to play differently. The previous games were stationary, you wait in a cover, pop baddies, then the second wave comes behind you etc. Gears still looks like this to me.

And Uncharted 4 still looks like Uncharted 1 to me. Both have been mechanically tweaked and expanded upon over the years but at their core, both are essentially 2007 games with a shinier coat of paint.