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Turkish said:
curl-6 said:

The Gears series has similarly tweaked its cover, shooting, melee, and destructibility systems as it has progressed. Both franchises have iterated, but neither has really diverged from the templates set inb 2006/2007.

Not that I can see from the gameplay from e3. Gears 4 gives off the same feel as Gears 1. UC4 is also a major overhaul from the way the game is presented, it's actually twice as long as the other UC games, the pacing is different and you now can choose to play rambo or go stealthy.

In Gears 4, players can now reach over an enemy's cover and yank them over to kill them, and the mantle kick (which itself wasn't introduced until Gears 3) has been redesigned so that you can run, vault over an enemy's cover without stopping, kick them in the process, and transition to a melee kill.  You can use this to vault over unoccupied cover without having to slow down/stop. 

So like UC4, Gears 4 expands on the gameplay of prior entries while sticking to the same core formula. Both games tweak the specifics, but neither does anything drastically new.