Ck1x said:
Reading your post is kind of weird in a sense because most of the more "mature" themed games are actually not only simplified with handholding, scripted story events, qte's and other very linear game designs. But these are also the very same games that the casual players like as well. The new Zelda has shown nothing but it being a core gamers game, simply by the sheer lack of hand holding it does and the complexity of physics. Games like Bayonetta 2 are too complex for the modern day "hardcore" gamer and it's one of the reasons why games with any real difficulty levels don't sell well... |
I'm not comparing Nintendo to the other mature game. I'm comparing Nintendo to game they used to make. Compare Mario Galaxy to Mario 3d world pacing of the games and the spike in difficulty that only happens at the end in the bonus level. Mario platformer never had a problem of being too easy. There a fine balance between too easy and hard just for the point of being hard and Nintendo was always the go to place to get the right level of challange from a game. I though the super guide block was good alternative for when the game difficulty was too high for a gamer.







