| RolStoppable said: For this post I'll take Moffitt's statements as the truth of what's going on at Nintendo. He made four points: 1. Having the right content. - Nintendo will make a serious effort to create games that the market wants to buy, unlike in the eighth generation when their developers were free to do what they wanted. 2. A clear positioning. - Hardcore gamers will be excluded. It looks like Nintendo has realized that hardcore gamers are lying about what they want from Nintendo, meaning that hardcore gamers won't buy Nintendo hardware anyway, because what they really want is Nintendo as a third party publisher. So when NX is unveiled, it will be clear that the platform wasn't made for the hardcore. 3. Showcase all the things that make Nintendo great. - The focus of the NX reveal will be first party software. This will be a giant step up from the Wii U reveal where third party software took priority and CEO's from companies like Ubisoft, EA and Warner Bros. wasted precious stage time that should have been spent on games that actually mattered. 4. Third party content/a tendency to focus on certain titles of certain third party publishers. - This answer gives it away that Nintendo isn't planning with the typical multiplatform games in mind. They don't expect to get them, so NX will be designed to suit the right content, and going from there, third party support will be picked up by selling a lot of hardware. That's four points where Nintendo has all the right ideas, backed up by video game sales history. This is a good sign. |
I think you're putting your own slant on points 2 and 4, and I think it's a bit incorrect. On point 2, Miyamoto has already publically stated that core gamers are more loyal than casual gamers, and that they are very valuable. Part of the failure of Wii was not holding enough of them. He was clear about needing to attract and satisfy them better. The Zelda reveal as the first major NX title clearly indicates they want to attract the core audience. The title is deep, complex, and borrows a lot of RPG/Sandbox elements from other modern games in this genre. They want the casual audience, but don't want to sacrifice core gamers, either.
On point 4, nothing he said indicates they are targeting a certain type of 3rd party game. You just imagined that. In fact, he indicated that they have support from niche titles (ie, Ubisoft with Just Dance), but would like greater support - which probably means the CODs and FIFA's of the gaming world. What he is clearly saying is that to get this support they need to a) make the porting process easy and b) sell a tonne of hardware so third parties can't ignore it. I'd say he's right on these points.








