Veknoid_Outcast said:
Oh I agree. Gameplay trumps story everytime. But I found that gameplay suffered as the series wore on. As I said, the morality choices became more binary, the missions less engaging, the pacing more uneven, the enemy encounters more tedious, and the cities less organic. Sucker Punch certainly made the sequels more gorgeous but they missed opportunities to refine and enrich the gameplay. |
I agree with the pacing and morality choices, but the missions I feel improved as the series continued. Cities in the inFamous games are its biggest flaws, they are fun to do stuff and just roam around, but they lack any kind of lore, history, a sense of place and feel pretty dead compared to Rockstar's games. They do have better mechanics though. But I feel this is an area they have a lot to improve upon.







