By using this site, you agree to our Privacy Policy and our Terms of Use. Close
spemanig said:

I'm not arguing view points. This isn't an opinion. I'm talking about the technical trick XCX uses to make the world seem 5 times larger than it actually is. The world isn't that big at all. It just looks big because the player is shrunk in the over world. That's why moving across the world in the Skell takes no time. Because the world isn't what is big, the player, enemies, and NPCs are just shrunk inside a normal-sized map to create an optical illusion. Oversized enemies that dwarf the Skells are also there to add to that optical illusion. It's all a parlor trick. None of it is real.

I never said that the game has short comings. I'm just saying it cheats to make its game seem much bigger than it actually is, which it does, and it isn't good at hiding it.

In a virtual world there is no standardized measure of size, so there is no practical difference between a small character in a big world or a normal sized character in a vast world.