curl-6 said:
I dunno, WWHD and TPHD did have dips comparable in severity to this, but they seemed a lot less common, and isolated to specific instances, whereas here they seem to crop up frequently in both exploration and combat. Still, I suppose this is an unfinished build with 9 months left until release, so if they stick with it they should be able to get it up to TPHD levels of performance by next March. |
Didn't play the WWHD I did :P. Pretty much anyhere with a lot of fire or with a lot of explosions caused a hit. The fire boss was particularly bad. WWHD didn't have hitstops though so that made it look better. This one does use hitstops which makes it look worse whena frame dip area mixes with that. Also, as one guy pointed out, this version has also been tinkered with to create these demos so that can also have unexpected consequences. Still, 9 months out. They can get the performance up to WWHD levels or better and that would be plenty good enough.







