SvennoJ said:
Pemalite said:
To be fair... The community did the same with 1080P as well. If it wasn't 1080P is was seen as "unacceptable". - Microsoft copped the brunt of that vitriol with the Xbox One.
We are transitioning to 4k. (Thank god.) And the sooner it happens the better in my opinion, then we can leave the resolution issues to rest and focus on other aspects.
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1080p took majority market share in 2011 though and adoption rate was over 80% last year. The format is 15 years old now. Optimistic 4K projections put it at 15% at the end of the year. Yet most of those will still be 55" or less and without HDR.
Resolution issues will go on, dynamic scaling, VR, textures, shadows, reflections, effects. It will be a long time before it all runs at native 4K, or even native 1080p. Then comes 8K, cause 4K isn't gonna be good enough for VR once we get used to 4K tv. We'll be pixel counting until 2030 at least.
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Yeah, that's why all the 4k talk is so premature. 1080p with continously more advanced effects will look amazing and also demand all the hardware resources we have available. Current hardware, even if we talk PS4, struggles even with 1080p, demanding developers to turn down important graphics effects.
Plus diminishing returns. When we talk 4K diminishing returns really kick in. IMO 4K looks only twice as good as 1080p, but it demands four times the rendering power. So when hardware resources are scarce, 4k is so not worth it.