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Johnw1104 said:
GOWTLOZ said:

God of War has never been a button masher especially at high difficulty setting. Plenty of weapon variety, enemy variety, block, evade, counter, jump, double jump, combos and weapon upgrades. QTE's are mostly optional except for boss fights where they are used as finishers.

Its actually the best hack and slash franchise by far everything considered.

Well given it's so popular I've no doubt many people enjoy it, and clearly it wasn't a matter of just smashing one button... I remember taking the time to search for every chest in the game (I think it was God of War 2), but by the time we were about half way through the game began to feel a bit like a grind to my roommate and I. I think one of the issues were those brief cutscenes when you'd maim and kill the enemies in different ways which, while initially awesome, got a little old by the 60th time you'd seen it. Perhaps the levels were just a bit too long or we needed more types of enemies, I don't know.

The visuals were clearly the best part for me, especially the background scenes. The music was great, and I loved the setting and thought the designs of the gods were all superb. The sex scenes were bizarre and awkward (shouldn't he be grieving over his wife and kid lol), and the combat was initially fun though it came to grow stale at times. While I'm not a big fan of QTE, I'd say the staging of the battles against the bosses were pretty billiant at times. As for the narrative, it was fairly simple but you DID want to see him kill those damn olympians.

I think if there'd been a greater variety of enemy or the levels were a bit shorter I'd have liked it more, but the game started to feel like a chore over time. This new game, though, looks rather awesome on first glance. I liked the fixed camera of the old ones, but I'll give this one a chance with its over-the-shoulder approach. The combat looks necessarily more complex with that view point, and they've chosen another superb setting. I didn't put it on my list yet due to my previous experience, but it could certainly wind up being something that appeals to me.

The enemy variety is very much there. There are atlesat 20 types of common enemies in GOW 2, but some do appear more frequently than others, which may lend you to believe that. But when mixed up they required very different approach when fioghting them. GOW has a lot more enemy variety than DMC.

The finishers you're talking about are entirely optional, as I said only the boss battles require you to do finisher moves. I also feel that the narrative is incredible, probably the best in a video game, in that it feels so much like novels and the art style is amazing. The levels hardly felt too long. I've never heard this complaint before about GOW from anyone else.

The combat is great, but at easier settings you can easily beat the game without ever knowing much about it. Its at harder settings that the game challenges you and then you realise the importance of those secondary weapons. I also enjoy the puzzles a lot, they help in the pacing of the game where other hack and slash games feel like you're doing the same thing through the game.