onionberry said:
a rpg doesn't need a skill tree, if link can learn different moves like on tp and wind waker that's enough, plus the variation of weapons is huge compared to a normal action adventure game, you can use a rake if you want. story choices and character progression? this is a quote from miyamoto "I can’t talk much about it, but one of the things we’re working on right now is that, as you play, the world will change and be affected by what you choose to do" |
I disagree. The whole point of a role-playing game is that you choose how your character(s) grow(s) and develop(s). If there isn't an option to focus on a certain role, then it isn't a role-playing game. Just being able to choose a predominant play-style or learning moves (linearly) is not enough. If that were the case, every action-adventure game would be an RPG.
As for the Miyamoto quote, I don't think that has much to do with the story giving you options or moral dillema's which describe who Link is, and much more to do with opening up new story segments by completing pre-requisites.
But as I said, "Depends on how you define RPG. "







