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daredevil.shark said:
Fei-Hung said:

A billion sounds like a lot, but then you realise AAA games can cost anything from $50-250 million. 

 

I don't think games like:

 

Ryse, Halo5, Quantum Break, TF, RotTR, Gears, Forza's and Scalebound come cheap. 

 

Buying or the Gears franchise alone must have cost a pretty penny let alone making the game, and if you just count costs for making the game or buying a product (timed or full exclusive), not marketing, you are still looking at over a billion in costs if Ryse, Halo 5, Gears and one Forza cost a $100mil each. 

There was a thread in neogaf which indicated gears of war IP ownership costed $70 to $100 million and rise of the tomb raider deal was $40 to $50 million. And given the number of AAA games from Microsoft it hadn't surpassed $1 Billion yet. Because if it's above $1 Billion then their biggest competitor might have spent $3 to $4 Billion in games. It's impossible.

If gears IP cost $70Mil, and to remaster the collection and make the new one cost $120Mil, that alone is almost $200Mil.

 

Since then, they have paid to make Sunset Overdrive, Forza 4, Forza Horizon2, Forza 5, Forza Horizon 3, Ryse, Halo 5, Quantum Break, KI, RotTR, Dead Rising 4, Scalebound and TF. 

 

There is no way all of those came in under a billion. Ryse and Quantum Break alone probably cost $200+ million due to length of development and the production of game and TV segments.

 

I agree, Sony probably has spent more, but they probably saved money for using first parties and made more profit on them too.