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Intrinsic said:
Wright said:

Precisely because I've played it, it isn't as effective when you have the option to just stray away from the interaction with the enviroment. Like when he's going down the stairs and he has full view on everything, when you're supposed to not know until you land your feet on the ground. They should find a way to limit it, otherwise VR could allow for some "cheating" on horror games.

that makes no sense. If moving down stairs or ladders can't you still move your head and look around?

Anyways, what I liked was when he was peeping through the crack in the door and around the door at the first room. Then when the dude told him to go down the ladder and he just kept looking at the guy and the hole in the ground. That totally sold all this for me. Its exactly what I would have done in that situation. 

They should add a refuse option. 

Yep, the peeping (with tilting the head) I don't remember any game where you would control the camera with this extra axis (perhaps using the sixaxis function).

But yes the floating arms (on the ladder) and no hand when you handle the fridge needs to be worked on.



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