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kitler53 said:

iterative hardware is much easier to plan and develop for.  you always target the existing hardware because it will take 3 years on market before they will be allowed to not target it.  the higher spec model is "unknown" but you can't use the power for the base game anyways just resolution and framerate.  far easier to work in this environment.

for gamers is means all their games are backwards compatible on new machines.  my version of uncharted 4 will work on ps4, ps4.5, ps5, ps5.5, ps6, ps6.5.  i like that.  it also means forward compatibility.  when the ps5 is out i'll probably still be able to play 90% of it's library on ps4 making the urgenty to upgrade much less.  my ps4 won't be supported forever but it will be better supported than the transitions between generations before.

this is also good for developers.  the reset on userbase is hard on games.  do you target the small but growing next gen userbase or the large but shinking last gen userbase?  now they don't have to chose.  you target both.  both consumers have access to the game (a think i think that is good for gamers).  and therefore both consumers have the ability to buy the game (a think i think is good for developers).

I agree. The forward compatibility will also lead to less of the (from many hated) remasters. They aren't really needed, if the original PS4 or XBO version runs better on a PS4.5, PS5.0, PS5.5... or Xbox 1.5, 2.0, 2.5.

The excess of Remasters on PS4 + XBO is mainly due to a transition period to x86. If they keep that architecture for future Xbox- and PS-iterations, the old versions will run just fine on newer/faster iterations.

Of course that doesn't mean that there will be NO remasters in the future, but the publishers/developers will have to put more effort in them to get people exited enough to double dip. Perhaps the old versions will be upgradable with high-res-texture DLCs or something similar.