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Nuvendil said:

Oh I know story isn't as important in Zelda as in other games.  But it IS a part and deserves scrutiny.  Twilight Princess has great gameplay, excellent dungeon design, and so many other exceptional gameplay elements but has a story that engaged me, a villain that was interesting and intimidating and had what I think was a fascinating deconstruction, a companion who is an excellent character not just for a Zelda game but for any game.  So yeah, I can understand it not being crucial but it is there and can and has been better than OoT.

That's where I differ I think.  For me, it wasn't breathtaking cause I've played numerous big open world games including Wind Waker and the pseudo-open Twilight Princess.  In fact, I was kinda stunned how close some things were at times :P.  So for me, there was no wow facto except when consider it was a 3DS game.

Art style isn't bad mind you, I just don't see as much distinct flavor as pretty much all the others.  I actually think I prefer the Skyward Sword style, despite the hardware clearly limiting how far they could push it.  But the BotW art style is the best so far I think.  Has a distinct flavor, bold use of color, highly expressive, yet still has plenty of potential to be serious.

But all this goes back to what I said earlierl:  I don't think OoT stands up in a straight comparison of the games as they sit right now, but I do think that of all the 3D Zeldas OoT is the most prominent when compared to the peers of its day.  

Skyward and Twilight do have better stories, (And I too love Midna) but I don't feel their worlds, soundtracks, or the whole cohesive package were as epic and memorable as Ocarina's.

Art style's obviously subjective, but while I do very much enjoy Skyward Sword and Breath of the Wild's art styles, I feel that the TP route is the best so far, as it retains a quirky stylization while still being very dramatic in a Lord of the Rings kind of way. The Zelda HD demo at E3 2011 is pretty much what my ideal Zelda would look like.