By using this site, you agree to our Privacy Policy and our Terms of Use. Close
Veknoid_Outcast said:
pokoko said:
Can I say what I don't want? Or, put another way, what wouldn't sell me on NX? An early emphasis on mascot platformers. I think that was a real mistake with the Wii U. Instead, start out with more variety.

No, it doesn't have to be M-rated games. They just need new IP that are different from the type of game that is generally associated with Nintendo.

Something like ReCore. Something like The Last Guardian. Something like God Eater. Something like Dragon Quest, Gravity Rush, or Persona.

Just ... something new and exciting that will make non-Nintendo fans look closer, that has a different vibe.

Now, that being said, I'm thinking the big emphasis is going to be on IP that can move Amiibo.

I really wish Nintendo would retire Amiibo.

I can deal with game "droughts" and unambitious projects, but I have a hard time reconciling myself with Amiibo, which are basically physical DLC. I know it's a cash cow for Nintendo, but it seems to me a cynical business practice.

For your other point, it's well taken. Nintendo needs to diversify its portfolio in terms of genre. It's got platformers and action-adventure games on lockdown, but it could use more RPGs. Monolith Soft is one of the best - if not THE best - in the industry, but it can only turn out so many games. Nintendo has a homegrown RTS, so that base is probably covered. I know shooters aren't exactly in Nintendo's wheelhouse, but it proved it could make a great and popular shooter with Splatoon. So why not explore that genre a little more? Since Free Radical went downhill, Nintendo hasn't had a premiere first-person shooter. And maybe it's time to subsidize a sim racer. When was the last time Nintendo had something to rival Gran Turismo? 1999?

Nintendo will back away from Amiibo when it stops making money, which, judging from Amazon, is no time soon.  It's just going to be a fact of life.  If it's an add-on situation, it probably won't be that big of a deal, even for those who find it annoying.  If Nintendo switches their business model to "what games can we make that will sell Amiibo" then it's going to get worse.  Hopefully they will not allow their Amiibo business to interfere with the integrity of game design.  And Amiibo-first mindset is short term thinking.

Monolith is certainly a good start, though I'd argue that they need something with quicker production to go along with them.  Some Atlus type games would be perfect and they would probably work just fine on handheld.

I honestly don't see why they couldn't pursue more Bayonetta situations.  They could go to someone like Sega or Capcom and say, "what projects do you have that we could partially fund?"  Imagine if they went to Konami and funded Suikoden.  I would have have no choice but to join the Nintendo faction and hang out with you people.