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The most exciting element for me is either...

(A) The attention to detail and interactivity of the world; you can set vegetation on fire which is then affected by the wind and creates updrafts that can lift your sailcloth, skeleton enemies put themselves back together and even pick up each others severed arms and heads to use as weapons, trees can be chopped/bombed and harvested for wood, enemies aren't armed when just chilling at their camp and you can even sneak up and steal their weapons before they can run and grab them, etc.

(B) The way it effectively throws the series playbook out the window.