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Captain_Yuri said:

What I liked:
Openness
Lack of Tutorial
Small touches like Wind blowing Link's hair and clothes
Lighting
Slow Motion
This fapness:
-snip-
Art style
Physics
Not much handholding
Gotta find stuff out for yourself (like the story)
Tons of weapons and shields
Shield Surfing
Lots of other stuff

What I didn't like:
Cheesy Voice Acting (As I feared)
Stamina Meter: Specially in an open world game where you would want to hall ass as fast as possible most of the time imo...
Minimal BGM: Playing games like XC and etc where there are tons of places to explore shows how BGM can enhance the experience. Zelda really should have had a nice amount of BGM with an option to turn it off if it starts to get too repetitive... Not remove them completely... Or in Zelda's case, have minimal amount of them...

Basically all this.

We also have to take into account that a lot of what we've been shown is likely designed just for the E3 demo, so things like villages, NPCs and more will very likely be present in the final game in the areas we've been shown imo. They'll probably be more items and things to do as a result as well!



 

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