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Soundwave said:
midrange said:

With regards to the additional console thing, I misunderstood.

With regards to their pitch, it was and has always been about the gamepad. Nintendo has never heavily advertised a third party game as much as Xbox one or ps4. Xbox one made a huge effort to secure third party exclusives like sunset overdrive, titanfall, dead rising 3, tomb raider, and ryse. In comparison, the wii u had bayonetta 2, Devils third, sonic boom, and hyrule Warriors (pretty weak list aside from bayo). When it came to games like black ops 2, the wii u barely had dlc (one measely map 2 years late). Aside from Ubisoft, everyone hesitated to bring stuff to the wii u. Nintendo knew this after they created a console with complex architecture and weak gpu. Their pitch was the gamepad since day 1

Wii U was a family console through and through. Look at every launch window advertisement from Nintendo, it's families playing together. 

https://www.youtube.com/watch?v=GBnq3IOTEws

It was never aimed to be a third party box, that was just a bullet point that Nintendo threw out as a bonus like "hey now we have some of these PS3/360 games". 

Scorpio/PS4 are systems that are aimed 100% at third parties, contrast their marketing and their unveils to the Wii U and it's night and day. The Scorpio announcement is basically "we gave third parties whatever they wanted". 

Yes, you are right. That is why I am more optimistic of the Scorpio being a success over the NX. Rol was claiming that by giving third parties too much power, your console becomes vulnerable to failure. I'm claiming the opposite. Not giving third parties enough support was one of the biggest reasons why the wii u failed and why the Xbox one is still in the fight