| Einsam_Delphin said:
I'm making it easier to see how barebones the battle system is than just saying there's very little variety and depth. Cards and paint are infinite and easily obtainable so there isn't any resource management required when you can just enter every battle fully stocked. From what I've seen the cards look and function exactly the same as their Sticker Star counterparts, thus there's very little variety. Almost all Hammer attacks use the same action command and do the same thing, and every Jump attack is the same give or take the amount of damage. There are thing and now enemy cards, but they take no effort to use. |
Not trying to defend the game, I still think that the combat system is broken. But I think paint is not infinite so there's definitely an element of "paint management" in the game. Each card wastes a quantity of paint, the stronger the attack, the more paint you waste. If I got it right. You can paint half a card if you want to make a weaker attack, but wasting less paint.







