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Volterra_90 said:
Nuvendil said:

Hmmmm so I am getting the general issue is just lack of incentive for battles?  Dialogue has humor, battle mechanics themselves seem good and interesting, graphics are good, etc, but there's no reward (that we know of yet) for battles?  Hmm, I can see where that will make the game less interesting.  Also could cause a real length issue. 

Yep, combat system seems to be broken again. That's a huge problem for me, I can't overlook that. If battles are pointless and the best choice is to not engage into battles, it's really, really bad level design. Although, the game seems more lively, and it has a better humour than SS for what I've seen. Not enough. And it's a shame, it would only take a few changes to the combat system to make fights meaningful. 

Well is it even the combat "system" or just the progress structure?  Cause I think it's the latter.  The battle system looks fine with some interesting elements but the fact that (as far as we see) you don't level up your hammer or character through battles is the big issue here.  Basically, it's structured like an RPG in level design and battle system but lacks the RPG mechanics in terms of character progression.  So the Action Adventure and RPG elements are in conflict rather than harmony.