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Nuvendil said:

Hmmmm so I am getting the general issue is just lack of incentive for battles?  Dialogue has humor, battle mechanics themselves seem good and interesting, graphics are good, etc, but there's no reward (that we know of yet) for battles?  Hmm, I can see where that will make the game less interesting.  Also could cause a real length issue. 

That is probably not the only problem.Sticker Star also suffered of severe lack of plot.And while we dont know for certain that this one has that too, it seems it is no different.I mean, the boss is a bowser minion.The enemy is bowser minions.I am guessing the story is like this:Bowser decided to steal the island paint.You need to stop him.End.

As I said, its not certain, but its most likely that.



My (locked) thread about how difficulty should be a decision for the developers, not the gamers.

https://gamrconnect.vgchartz.com/thread.php?id=241866&page=1