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sabvre42 said:

Why does Microsoft get a pass on drawing this artificial line on when games are released?

They release almost NOTHING all year until the holidays, release a handful of things... then release NOTHING all first half of next year.

Sony on the other hand had a decent line up until now, has a strong lineup this fall, and has an amazing lineup early next year.

But most importantly -- E3 is an annual event... almost all of the games demoed at 2016 E3 -- will be launched prior to 2017 E3. (Exclude Kojima's game ... that won't come until Holiday 2018 at earliest)

Fanboys mainly.  But not to worry, sales prove that people aren't buying MS's BS anymore.  And release dates?  Really?  That's all Spencer could come up with?  Really reaching there, Phil.  Guess as long as they announce dates, that's all that matters.  Who cares if they always have to be changed, just announce dates.

Dark_Feanor said:
Ganoncrotch said:

Aye seeing something like CupHead for the second (at least) year in a row's E3 kinda makes me think, how long does that kinda game take to make really, is there like >5 guys working on it?

Yes, IIRC from E3 last year it was 2 guys doing animation for every boss, frame by frame.

Also, No Man's Sky opened a precedent.

CupHead has one more year to beat Hello Games.

I think it takes just a smidge more work to make a 3D game with thousands of planets you can go visit at will than to make a 2D linear arcade shooter(?).  Also Hello Games lost most, if not all, of their work in an office flood.