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Intrinsic said:
Ganoncrotch said:

Here in lies the mistake though, if you have a global number of players who wish to play a game on their peak time of 6-9PM you are talking about a window of usage which covers just 1/8th of the planet at any given time, while it's 7pm in EU its unlikely the midday gamer would be as active in the US or the 2am gamers in Japan. (approx didn't work out exactly but the point stands).

You are talking globally, and you are talking about playing games like uts somethung nost people do for an hour or two at a time. 

Rather than we keep going ove this, picture it this way. If you you have an sub base of 40M in NA alone, how many virtualization machines would you need?

A sub base in the US alone which would compare to the global sales of the PS4, that would be absolutely mindblowing, I can't give you a number though but the PS4 is not a powerhouse in terms of power though, it performs its duty really well but in comparison to some PC enthusiasts machines here or even the PS3/X360 when that launched it isn't a super computer in the slightest.

I mean even in terms of the memory the system has, sure a massive 5gb of GDDR5 is great for a game... but you gotta look at it from the point of a PC virtualization server... Windows Hyper V Server 2012 had a limit to RAM of 4TB ya know... 4 Terabytes for a single Virtualization server or 819 times the memory of a single PS4 and that was the previous generation of windows Virtualization server I'm not even sure what the limit is on Server2016 nevermind a custom build which would be used for something like Gaikai if you think a company would use 40m servers for a sub base of 40m PS4 level of systems I'm just at a loss really.



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