Intrinsic said:
You are talking globally, and you are talking about playing games like uts somethung nost people do for an hour or two at a time. Rather than we keep going ove this, picture it this way. If you you have an sub base of 40M in NA alone, how many virtualization machines would you need? |
A sub base in the US alone which would compare to the global sales of the PS4, that would be absolutely mindblowing, I can't give you a number though but the PS4 is not a powerhouse in terms of power though, it performs its duty really well but in comparison to some PC enthusiasts machines here or even the PS3/X360 when that launched it isn't a super computer in the slightest.
I mean even in terms of the memory the system has, sure a massive 5gb of GDDR5 is great for a game... but you gotta look at it from the point of a PC virtualization server... Windows Hyper V Server 2012 had a limit to RAM of 4TB ya know... 4 Terabytes for a single Virtualization server or 819 times the memory of a single PS4 and that was the previous generation of windows Virtualization server I'm not even sure what the limit is on Server2016 nevermind a custom build which would be used for something like Gaikai if you think a company would use 40m servers for a sub base of 40m PS4 level of systems I'm just at a loss really.
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