shio said:
I agree with most of what you say, most JRPG developers do not know how to incorporate the story into the gameplay; they keep almost all of it in the cutscenes. That's why WRPGs are usually superior to JRPGs in storytelling. Comparing the Xenogears to Planescape: Torment: In Xenogears, side-content is pretty banal, vulgar, undistinguishable. Square used(and still does) the standard linear story, all-on-cutscenes galore approach. Leaving the side-quests giving a mere.... non-related feeling. The main story I already talked about it, it's good for an JRPG, but average at best against the best WRPG stories. In Planescape: Torment, to let the player experience directly the Nameless One's Immortality strongly adheres to the atmosphere and cohesion of the Story; The recollection of his memories, and try to pick up those few pieces often leaving the player wondering about his origins (how old is he?.... what is his name?...) strengthens the bond between them; Giving the player first-hand seat on the evidences and clues his the Nameless One's past lifes as he encounters those who knew his past identities; Everyone's sins, thoughts, emotions, Morte's search for redemption, only being able to decrease his own torment if Nameless One (the player) forgives him. I could go on pointing more. .. most of it is optional, but all of it makes Planescape: Torment a surreal experience. |
Planescape is one of those games that I bought when it was on sale but just never gave it a fair chance. I keep pushing off playing it. I still have it though and every once in a while I still look at the box. Shame on me.
Thank god for the disable signatures option.







