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bdbdbd said:
jlauro said:
USB doesn't have the bandwidth to drive HD. To run DVI / HDMI requires a pixcel clock of about 1485Mhz or about 1.485Gb/sec. USB typically only runs at 12Mbps, although high speed can run at 480mbps.

So, as you know, such a device would really have to do all the processing itself, have it's own memory, and only use the wii as an interface to the DVD and bluetooth and 802.11 controllers. It might save $50 from the cost of an entire new console, or maybe $100 as it wouldn't need a backward compatibility chips if existing video is also routed through it...

Far more likely for a new model with backward compatibility than an add on kludge.

 

As i said, it would have its own memory and processor. What it would basically do, is use the "chewed" data through component and get the additional data through USB.

What you're basicly proposing is for those people who have a Wii and an HD TV something to "upscale the signal" so it appears better on the TV?

Most HDTV's pretty much have an upscaler built into the TV. Problem solved.

Though if you're thinking about an external attachment to boost the Wiis' power? Won't work

The hardware would run through a high latency - low bandwidth link. 240 megabits each way duplex and you propose to put an external GPU to replace the one in the Wii? Apart from a few filter passes, some upscaling and AA you would have to completely rewrite the software to do much more than that. Console games are written very tightly to the hardware specs available. You can't slap it into a more powerful system and expect better results unless you rewrite the software.

Sorry, its a cool idea but the practice sucks.



Tease.